We look forward to seeing you all online on launch day!įinal note: If you were hoping for additional characters at launch you’re going to have to wait a little bit longer. We’ll be doing a summit style event – playing different games with Washington locals and a few out of state guests. ![]() To see all of the new gameplay above in action, make sure you tune in this Sunday to our pre-release party on /RivalsOfAether at 12PST/3EST. Even if you’ve played the heck out of Rivals in Early Access it’s definitely going to be a great time to share it with your friends who haven’t played yet as the game will look and play the best it ever has. Rewards are in the works for the new ladder seasons and RCS S2, but I’ll save those for a later post.Īll of these things (and a few others) will come together for our launch on 3/28. You can look forward to more regions, bigger tournaments, and a new points format. Lastly, people have asked about it, but I wanted to confirm that the RCS ( Rivals Championship Series) will be back for a season 2. We’ll also be implementing seasons (which will each last 3 months) so the ladder doesn’t get stale. The old ladder will still be memorialized on Steam (Ralph OP), but this gives all of the new and old players alike a fresh start. This means on the 28th, everyone will be reset to 1000 ELO. We’re excited to see which stages are most popular in tournament play.įor launch we’ll also be doing a ranked ladder reset. We’ll be implementing a neutral and counterpick system to accommodate the larger stage list and also raising the bans from one to two. For starters, the stage count will be increasing from seven stages to eleven. Music (stage music, victory themes, and more)Įven though the core multiplayer mechanics for Rivals haven’t changed in a while, this update will still shake up competitive play.Here’s a quick rundown of some of the things you can look forward to in single player: In addition, these modes will all have leaderboards, so you can climb to the top with the best times in story mode or the furthest waves in abyss. You can also take these leveled up Rivals into Abyss versus and compete directly against your friends. You and your friends will jockey for experience points to level up your Rival so they can equip powerful runes that augment their attacks. Once you’ve began to uncover the mysteries of Aether you can jump into Abyss mode.Ībyss mode is where things start to get crazy, letting you play cooperatively with up to 4 people and advancing through waves of different challenges and enemy types. Story mode starts off by digging into the background and relationships between the Rivals through traditional arcade style fights. ![]() More than just story mode, this means all kinds of features that give the game a high level of polish and players a chance to have fun offline in a non-competitive environment. Our single player modes are getting the bulk of the updates for launch. Read on to find out some of the things that will be included with that version next Tuesday. ![]() As a reminder, if you’re a player who has already purchased the game during Early Access, you’ll automatically get the full version of the game on 3/28 through Steam. Whether you’re fairly new or a seasoned veteran, there should be plenty of changes coming that interest you. Hey everyone, I’ve been seeing a lot of questions lately about what the full launch means for Rivals of Aether, especially with people already feeling like they’ve been playing the full game for quite a while. What exactly is happening March 28th? What does it mean to me if I already have the game? How many questions fit in this header? You can even go one step further by adding a “Chaos Tag” like your name or a special graphic!Ĭategories: Uncategorized | Comments: 0 Making the Jump from Early Access to Full Launch Crafted by hand and 100% unique, each design is in a limited run so get them while you can! Our exclusive “Build Your Own” feature for the Xbox and Playstation consoles allows you to easily customize color options throughout your controller such as thumbsticks, buttons, and LEDs.
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